Body_Mat
========
  Textures:
    - SpaceMine_body
    - SpaceMine_Env
        Offset: -0.0830078125, 0
        Scale: 0.6201171875, 0.6201171875

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - -30, -30, -30, -81
    - 76, 141, 165, 0
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-30, -30, -30)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -81, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -81, multiply by 2
    3: RGB = ((76, 141, 165) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A)
